Feudal game
The game will most likely include an Auction House for the trading of rarer finds and specially crafted items, with plans on supporting the trading of NPC citizens as well so players can collect them all. But what if someone attacks your base? Well in feudal lands your land is yours, and in order to take it from you a player must declare war, think of a medieval battle where a tent city gets built over night, resources like food and ammo are carted in, catapults built, all while guarding that castle you plan to raise.
Well those tents are your spawn points, that food is your resource cost for spawning, and you could simply win by starving out the other player hiding behind their castle walls eating the last bits of grain that are in the stores.
You get to play how you want, if you want that castle, you can take it, you can destroy it, you can build a new one in its place. We plan for this by early access, however after we plan to introduce more visual guidance around server ownership and claimed territory as well as alliances both enemy and friendly, including the top level house those houses are related to.
We also plan to introduce kingdom taxation where the lead houses for a server get benefits for vassals that live in their realm, and certain punishments for killing them. We plan to do this in a fair and balanced way, to allow the underdogs to rise up and take over the alpha, to defend the weak against zergs, so much of our war system is confidential as its unique in design - its our promise to make the most enjoyable survival game possible for as many people as possible.
The overall goal to exit early access is to have every system of equal polish and depth that meets the expectations of the customers at the frequency we expect to deliver. And even after release we will continue to add content to these many systems, based around new lore that gets introduced to the game - at this time we do not see an ultimate ending like a story book an evolving one that remains centered in the Feudal Lands universe that introduces new NPC characters, threats, and abilities to combat those threats.
Its going to be a wild ride! This is why we have chosen early access, as the core foundation of the game will be playable but the majority of the story and content like quests and deep NPC interactions will be introduced over time during the course of Early Access. For the most part Early Access will feel very similar to final release, we will have adopted much of the lore into the game by the time early access hits, but with time comes more content and delivered lore that will ultimately culminate in the finale of the initial Feudal Lands storyline.
This will take years to achieve, adding quests and voice acting, music, and providing alternate choices during the questline to achieve entirely different perspectives of the same overall story. The studio has funding to make it to the finish line based on the vision we have set forth and our timeline, based on this budget and development time the final release of the game should be of AAA quality meeting the expectations of players of all types as best we can, while employing staff of talent from around the world to introduce our planned content over time.
You can gather trees, rocks, and foliage from map around you, you can craft tools, weapons, armor, and building pieces, you can build a base and craft 27 different crafting stations and some different items in the game.
The game is multiplayer first which is why we are on Steam so early, however players can interact and drop items, help each other, and soon can communicate with voice using PlayFab.
This game is not yet available on Steam Planned Release Date: 20 April, This game plans to unlock in approximately 1 year and 3 months. Add to your wishlist and get notified when it becomes available. View Community Hub. About This Game You make sail toward an uncharted destination — a feudal land of cabals, conflict, and conquest. As an unwashed peasant with no lands nor riches, you never imagined yourself a conqueror. Yet this new world beckons, calling you to break free of your lowborn bonds and become something greater.
But to claim this destiny, you must first survive. Feudal Lands is a multiplayer survival game intended to give players an authentic experience of what life what like during the medieval age, while also incorporating elements of roleplay and real-time strategy. Players can build castles and villages, explore a realistic open world, and cooperate or feud with the other opposing player kingdoms of the land.
Players will have an advanced crafting system with hundreds of items at their disposal. This includes tools, weapons, armor, building structures, and more — all of which can be upgraded to higher quality tier levels based on professional skill and the required materials. Players may choose from professions such as Blacksmithing, Engineering, Farming, Alchemy, Enchanting, and more.
There is no limit to the number of professions a player may learn. One of the best aspects of survival sandbox games is designing a defensible and attractive home base. Players will be able to claim a plot of land and build any way they want, as long as their structures adhere to the rules of physics.
This will encourage players to build intelligently as they apply crossbeams and other building pieces to support structural appeal and realism. Building parts can be upgraded up to five tiers of quality, starting as wattle and ending with brick. There will also be several unique building parts for our more creative and strategic players, such as trapdoors. The exterior wall is your first line of defense; you must not let it fall! Players can declare war against other kingdoms and lay siege to their castle in an epic battle for conquest.
Invading players must build a siege camp outside their walls to craft siege weapons, which will start a timer for both sides to prepare for war. Once the timer expires, the defending kingdom will become vulnerable to attack. Grab your allies and prepare to enter randomly generated dungeons, each run offering various routes and rooms to explore.
But be wary, for some paths are more dangerous than others. These instances are one of the few areas where players can take on more powerful enemies for a chance at higher quality items and rewards.
Tournaments are divided into regionals, with each regional winner passing on to the Ultimate World tournament to compete for the Grand Prize. To catch you up here are some key accomplishments we've made since the project started. Traveling the road to Unreal Engine 5 can be a tricky beast, much of the changes the engine will require are internal to Epic.
Based on high poly sources we have some in-engine renders that help showcase the quality of raytracing as well as the potential detail in geometry we might expect. Join us on Discord! Wishlist On Steam. Dec Seasons Greetings! From everyone in SerfWorks Studios! Seafare One of the three major cities. Explore a number of caves and dungeons from city sewers to ancient crypts. View on Youtube 8K. Moving building pieces to Nanite with newer high poly variants.
Moving crafting stations and other player built objects to nanite. Exploring existing asset gameplay readiness, performance, and overall lumen.
Online Multiplayer. It should also be noted that the board is split into four separate quadrants which can be arranged in various positions. This allows for a wide variation in terrain patterns. There are six basic piece types: king, mounted men, sergants, pikemen, squire, and archer. Mounted men generally have a greater movement range than the other pieces, however the other pieces have less of a terrain restriction.
Archers obviously can capture at a distance. There is another piece called the castle. This piece is stationary. The goal of the game is to enter and capture your opponent's castle. This is a quick moving game, as each turn the player is allowed to move all their pieces, not just one!
So, turns tend to be rather long, but the game itself fast moving. Comments The production quality of this game is fair. It is a bookshelf game, and so can be neatly displayed in your bookcase.
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