Shizzle game
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Add download link for PGN file. Add widget for searching chessgames. Update boardtheme wood. Set default options to use the cache. Cleanup piecethemes. Rename boardtheme chess24 to wood and fix it. Add boardtheme magazine. Add metabox on admin editor for preview of pgn game. Add preview board for theme settings. Add antispam function for form timeout. Improve antispam function for honeypot. Add settingstab for antispam options.
Add example text to the privacy policy. Update pgn4web to 3. Fix warning for PHP 7. Add more piecethemes. Change highlightcolor. Simple list really only fetches max posts. Slightly smaller board in iframe. Add widget for featured chessgame in iframe. Improve some ECO codes. Add boardthemes. Add piecethemes. Add email notifications. Add widget for recent chessgames. Add widget for most recent chessgame in iframe. Revert to original color of highlighted move. Add PgnParser and accompanying libraries.
Add link to simple list. Support all ECO codes. Rename themefiles from chessimager. After each player's turn, the Die at the end of their line is the next player's Spark from which they will try to build a line. None of the Dice you rolled will match with the Spark or line. This ends your turn and causes you to lose any points you may have accumulated for that turn.
Once you have a Shizzle, you can take six points in Chips OR you can make another player immediately return six points to the Bank.
If you continue rolling after a Shizzle, the last Die in the line becomes your new Spark and you roll the remaining five Dice. But be careful, if you Choke, you lose your Shizzle points, too! If you get multiple Shizzles in one turn what a feat! If you have a line of three, four or five Dice, you've got a Flicker. You can either end your turn and take your three-to-five points equal to dice in Chips, plus any previously accumulated points.
Or you can roll again, trying to extend your line. The longest line you can make is two Dice the Spark plus one , and you must stop rolling. Your turn ends, and you take two points in Chips for a Fizzle, plus any other points you may have accumulated from that turn if you rolled again after a Shizzle.
Remember: With a Shizzle or a Flicker, you may stop rolling at any time and collect your points in Chips. If you continue rolling and Choke, you lose accumulated points for that turn. The player with the most points once the Bank is empty is the Shizzle victor! Pump your fists in the air and do a Shizzle victory dance, if you are so inclined!
Be vigilant when building your Dice line The more dice in your line, the more points you earn! You can reroll unused dice as many times as you want as long as you're always adding to the line. If not, you choke and lose all the points you've earned that turn. Each side of each Die is unique in its color and number combination. Example: There is only one green 4. The set combination may vary from those shown below.
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